I still havent seen a new druid guide in a while and i havent seen any feral guides on the forums so i decided to write one.
This is the feral druid build that im using for my druid on Gul'dan this druid mostly focuses on getting crit's and doing dps while still keeping up with high health
I mainly use this build for PvP (Battle Grounds mostly) But this build can be used for pretty much anything
Talents:
Balance:
Natures Grasp -1/1
While active, any time an enemy strikes the caster they have a 35% chance to become afflicted by Entangling Roots (Rank 6). Only useable outdoors. 1 charge. Lasts 45 sec.
Improved Natures Grasp -4/4
Increases the chance for your Nature's Grasp to entangle an enemy by 65%
Natural Weapons -5/5
Increases the damage you deal with physical attacks in all forms by 10%.
Natural Shapeshifter -3/3
Reduces the Mana cost of shapeshifting by 30%.
Omen of Clarity -1/1
Imbues the Druid with natural energy. Each of the druid's melee attacks has a chance of causing the caster to enter a Clearcasting state. The Clearcasting state reduces the Mana, Rage or Energy cost of your next damage or healing spell or offensive ability by 100%. Lasts 5 min.
Reasons:
Now most of you are probobly asking why i put these talents into these spots.
Natures Grasp: The reason for this is because during pvp people love to run away from you before they die or any other reason. Natures grasp has a 100% chance of casting entangling roots, holding your opponent in 1 spot so he/she cant run away, this is very useful letting you dish out whatever damage you can on the target. This is also a must because it paves the way for using natural weapons, natural shapeshifter and omen of clarity.
Natural Weapons: The reason for Natural Weapons is because it increses the damage dealt in ALL forms, This is a MUST for feral druids because your always looking to deal the highest damage you can on a target.
Natural Shapeshifter: The reason for natural shapeshifter is because when you go into battle you have to cast omen of clarity, mark of the wild and all those other buffs, putting points into natural shapeshifter REDUCES the cost of shapeshifting, using this will make sure you ALWAYS are able to shapeshift after casting buffs, as you will usually have enough mana left over to shapeshift.
Omen of Clarity: This pretty much explains itself;
Each of the druid's melee attacks has a chance of causing the caster to enter a Clearcasting state. The Clearcasting state reduces the Mana, Rage or Energy cost of your next damage or healing spell or offensive ability by 100%.. FREE ATTACKS!!!
Total Points Into Balance: 14
Feral:
Ferocity -5/5
Reduces the cost of your Maul, Swipe, Claw, and Rake abilities by 5 Rage or Energy.
Feral Aggression -3/5
Increases the Attack Power reduction of your Demoralizing Roar by 40% and the damage caused by your Ferocious Bite by 15%.
Brutal Impact -2/2
Increases the stun duration of your Bash and Pounce abilities by 1 sec.
Feline Swiftness -2/2
Increases your movement speed by 30% while outdoors in Cat Form and increases your chance to dodge while in Cat Form by 4%.
Sharpened Claws -3/3
Increases your critical strike chance while in Bear, Dire Bear or Cat Form by 6%.
Improved Shred -2/2
Reduces the Energy cost of your Shred ability by 12.
Predatory Strikes -3/3
Increases your Attack Power in Cat, Bear and Dire Bear Forms by 150% of your level.
Blood Frenzy -2/2
Your critical strikes from Cat Form abilities that add combo points have a 100% chance to add an additional combo point.
Savage Fury -2/2
Increases the damage caused by your Claw, Rake, Maul and Swipe abilities by 20%.
Faerie Fire (Feral) -1/1
Decrease the armor of the target by 505 for 40 sec. While affected, the target cannot stealth or turn invisible.
Heart of the Wild -5/5
Increases your Intellect by 20%. In addition, while in Bear or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 20%.
Leader of the Pack -1/1
While in Cat, Bear or Dire Bear Form, the Leader of the Pack increases ranged and melee critical chance of all party members within 45 yards by 3%.
Reasons: All pretty much self-explanitory no feral cat build should be without these skills.
Total Points Into Feral: 33
Restoration:
Improved Mark of the Wild -2/5
Increases the effects of your Mark of the Wild and Gift of the Wild spells by 21%.
Furor -2/5
Gives you a 60% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear Form or 40 Energy when you shapeshift into Cat Form.
Reasons: Another time where you might ask, why these talents? Well when you shapeshift into cat form you DO NOT get an armor bonus, Improved Mark of the Wild grants That extra armor and stats. As for Furor, you will need the extra energy when shapeshifting into cat form because you start at 0 energy when you shape shift.
Total Points In Restoration: 4
After briskly looking over this guide after i posted it i noted that Feral Aggression would be a much more needed bonus than Feral Instinct.
Again here is a link to this guide and what it looks like on the talent tree
http://www.wowhead.com/talent/?zzLVhoZEMMcfbdtr
Let me know if theres anything i could do to improve this guide..
Iam Currently Leveling a night elf druid to 70 on a private server and equiping him with epic gear from instances including t5
i will then expieriment with the damage/dps/armor/health and tanking viability for the druids in direbear, bear and catform
ill post my results as soon as possible and then update this guide according to the new talents and as per my results of the experimentation with the nerf that the druids just recieved