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Feral Cat-Form Druid guide
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Old 05-14-2006, 11:37 AM
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Default Feral Cat-Form Druid guide

I still havent seen a new druid guide in a while and i havent seen any feral guides on the forums so i decided to write one.

This is the feral druid build that im using for my druid on Gul'dan this druid mostly focuses on getting crit's and doing dps while still keeping up with high health

I mainly use this build for PvP (Battle Grounds mostly) But this build can be used for pretty much anything

Talents:

Balance:

Natures Grasp -1/1
While active, any time an enemy strikes the caster they have a 35% chance to become afflicted by Entangling Roots (Rank 6). Only useable outdoors. 1 charge. Lasts 45 sec.

Improved Natures Grasp -4/4

Increases the chance for your Nature's Grasp to entangle an enemy by 65%

Natural Weapons -5/5
Increases the damage you deal with physical attacks in all forms by 10%.

Natural Shapeshifter -3/3
Reduces the Mana cost of shapeshifting by 30%.

Omen of Clarity -1/1
Imbues the Druid with natural energy. Each of the druid's melee attacks has a chance of causing the caster to enter a Clearcasting state. The Clearcasting state reduces the Mana, Rage or Energy cost of your next damage or healing spell or offensive ability by 100%. Lasts 5 min.


Reasons:

Now most of you are probobly asking why i put these talents into these spots.

Natures Grasp: The reason for this is because during pvp people love to run away from you before they die or any other reason. Natures grasp has a 100% chance of casting entangling roots, holding your opponent in 1 spot so he/she cant run away, this is very useful letting you dish out whatever damage you can on the target. This is also a must because it paves the way for using natural weapons, natural shapeshifter and omen of clarity.

Natural Weapons: The reason for Natural Weapons is because it increses the damage dealt in ALL forms, This is a MUST for feral druids because your always looking to deal the highest damage you can on a target.

Natural Shapeshifter: The reason for natural shapeshifter is because when you go into battle you have to cast omen of clarity, mark of the wild and all those other buffs, putting points into natural shapeshifter REDUCES the cost of shapeshifting, using this will make sure you ALWAYS are able to shapeshift after casting buffs, as you will usually have enough mana left over to shapeshift.

Omen of Clarity: This pretty much explains itself; Each of the druid's melee attacks has a chance of causing the caster to enter a Clearcasting state. The Clearcasting state reduces the Mana, Rage or Energy cost of your next damage or healing spell or offensive ability by 100%.. FREE ATTACKS!!!

Total Points Into Balance: 14

Feral:

Ferocity -5/5
Reduces the cost of your Maul, Swipe, Claw, and Rake abilities by 5 Rage or Energy.

Feral Aggression -3/5
Increases the Attack Power reduction of your Demoralizing Roar by 40% and the damage caused by your Ferocious Bite by 15%.


Brutal Impact -2/2
Increases the stun duration of your Bash and Pounce abilities by 1 sec.

Feline Swiftness -2/2
Increases your movement speed by 30% while outdoors in Cat Form and increases your chance to dodge while in Cat Form by 4%.

Sharpened Claws -3/3
Increases your critical strike chance while in Bear, Dire Bear or Cat Form by 6%.

Improved Shred -2/2
Reduces the Energy cost of your Shred ability by 12.

Predatory Strikes -3/3
Increases your Attack Power in Cat, Bear and Dire Bear Forms by 150% of your level.

Blood Frenzy -2/2
Your critical strikes from Cat Form abilities that add combo points have a 100% chance to add an additional combo point.

Savage Fury -2/2
Increases the damage caused by your Claw, Rake, Maul and Swipe abilities by 20%.

Faerie Fire (Feral) -1/1
Decrease the armor of the target by 505 for 40 sec. While affected, the target cannot stealth or turn invisible.

Heart of the Wild -5/5
Increases your Intellect by 20%. In addition, while in Bear or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 20%.

Leader of the Pack -1/1
While in Cat, Bear or Dire Bear Form, the Leader of the Pack increases ranged and melee critical chance of all party members within 45 yards by 3%.

Reasons: All pretty much self-explanitory no feral cat build should be without these skills.

Total Points Into Feral: 33

Restoration:

Improved Mark of the Wild -2/5
Increases the effects of your Mark of the Wild and Gift of the Wild spells by 21%.

Furor -2/5
Gives you a 60% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear Form or 40 Energy when you shapeshift into Cat Form.

Reasons: Another time where you might ask, why these talents? Well when you shapeshift into cat form you DO NOT get an armor bonus, Improved Mark of the Wild grants That extra armor and stats. As for Furor, you will need the extra energy when shapeshifting into cat form because you start at 0 energy when you shape shift.

Total Points In Restoration: 4

After briskly looking over this guide after i posted it i noted that Feral Aggression would be a much more needed bonus than Feral Instinct.
Again here is a link to this guide and what it looks like on the talent tree
http://www.wowhead.com/talent/?zzLVhoZEMMcfbdtr

Let me know if theres anything i could do to improve this guide..


Iam Currently Leveling a night elf druid to 70 on a private server and equiping him with epic gear from instances including t5

i will then expieriment with the damage/dps/armor/health and tanking viability for the druids in direbear, bear and catform

ill post my results as soon as possible and then update this guide according to the new talents and as per my results of the experimentation with the nerf that the druids just recieved
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Last edited by Fury; 03-27-2007 at 09:06 AM.
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Old 05-15-2006, 07:18 PM
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I dont pay you to fight
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Old 05-16-2006, 11:23 AM
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Quote:
Originally Posted by TheTaisteOfInk
I dont pay you to fight

...and this means what?

btw..bump...
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Old 05-16-2006, 02:16 PM
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it mean druids should heal.. No offence but they should thats why you get invited to raids. you should be speced resto
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Old 05-16-2006, 02:34 PM
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Stfu taste..you have no clue what your talking about...and dont make your self an idiot.
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Old 05-16-2006, 02:37 PM
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"Guide to Feral-cat-form"

"Don't go feral."

=D
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Old 05-16-2006, 09:24 PM
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Don't go feral and expect to be let into a raid... Feral druids = PvP, cat form has noooo rights to be in a raid just because they have a horrible time with aggro, can't completely wipe aggro, and don't do as much DPS as a rogue would do....

From what i understand, feral aggresion is pretty useless, i just don't like feroicious bite at all, i would suggust to put the points into primal instincts (i believe)

Also, i would suggest just putting all the points into furor, that 40% of the time you don't get the rage when you switch forms, is 40% of the time that people will get away from your feral charge, should leave mark of the wild up to someone spec'd resto....

One last thing, i don't think you should just call this a "cat" form feral druid guide because feral druids will have to utilize both bear form and cat form.
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Old 05-16-2006, 09:28 PM
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ACTAULLY, Taste was on to something w/ resto spec'd druidz. I love resto druids in any instance. But feral/tank druids are cool to. So IMO, you guys are both right. And both types of spec'd druids are good for instances and bg's.
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Old 05-16-2006, 09:37 PM
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Quote:
Originally Posted by TheTaisteOfInk
it mean druids should heal.. No offence but they should thats why you get invited to raids. you should be speced resto
... oh no you didn't.

That's like saying blacks should pick cotton for the rest of their lives. Quite honestly, I really think I should slap you for that statement. It was quite honestly, in my opinion and in the opinion of most others, profoundly idiotic, dumb and lacking of thought. You've obviously never played a feral druid. I can garuntee a well-specced feral cat druid could own most other classes (including shaman) ezpk.

Besides, did he ever say this is for raids? What if he just wants to PvP? Ever seen a PvP druid?

Sorry, I just get pissed when people say Druids are healers and nothing else. We have priests, we have paladins... we have these things called potions. Sure, healing druids are great, but so are feral druids. It's about like how mages get pissed when people ask them for water. Just no.

Attacking the statement, not the poster.

Anyway, having said that, I see some possible tweaks to your build.

http://www.wowhead.com/talent/?zzLVhoZxTMcfbdtV

Balance (14 points)

1/1 Nature's Grasp
4/4 Improved Nature's Grasp
5/5 Natural Weapons
3/3 Natural Shapeshifter
1/1 Omen of Clarity

Feral Combat (32 points)

5/5 Ferocity
4/5 Feral Instinct
2/2 Brutal Impact
2/2 Feline Swiftness
3/3 Sharpened Claws
2/2 Improved Shred
3/3 Predatory Strikes
2/2 Blood Frenzy
2/2 Savage Fury
1/1 Faerie Fire (Feral)
5/5 Heart of the Wild
1/1 Leader of the Pack

Restoration (5 points)

5/5 Furor

The five points in furor garuntees the forty energy upon shifting, making your battles more consistent.


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Last edited by Mario; 05-16-2006 at 09:49 PM.
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Old 05-16-2006, 10:15 PM
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Don't forget a 14/16/21 build for nature's swiftness, a 14/32/5 druid is probably the most common that you'll see, but the instant heal with nature's swiftness is really nice for 1v1.. Never the less, it's better that you use a feral druid as a second character, a farmer, or go resto and get your gear then switch your talents back to feral.... Because in raids feral druids don't really do much.... Maybe if LoTP went to the entire raid instead of your party you may have a better chance

NEVER THE LESS, FERAL DRUIDS ARE GETTING INNERVERATE AS A LVL 40 SKILL, this will be a HUGE boast to oomkins and feral druids, and of course resto druids.. By end means, i'm real excited about it
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Old 05-17-2006, 11:43 AM
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Mario couldnt have said it better! you just saved me the trouble of yelling at everyone for not reading the top of my guide

as for the tweaks i really dont see the point in putting any points into feral instinct, as during battle grounds i never go into stealth, it slows you down too much, but who knows maybe it works better for 1vs1 pvp for sneaking up on people, i would just consider the extra bonus damage of feral aggression a more needed bonus, but right now i only see feral instinct as a waste of talent points, this is just imho
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Old 05-17-2006, 01:30 PM
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Quote:
Originally Posted by Fury
Mario couldnt have said it better! you just saved me the trouble of yelling at everyone for not reading the top of my guide

as for the tweaks i really dont see the point in putting any points into feral instinct, as during battle grounds i never go into stealth, it slows you down too much, but who knows maybe it works better for 1vs1 pvp for sneaking up on people, i would just consider the extra bonus damage of feral aggression a more needed bonus, but right now i only see feral instinct as a waste of talent points, this is just imho
Well, I was just thinking that because priests, as well as warlocks (maybe other classes as well), as well as all humans have a skill that increases stealth detection. If a priest or warlock sees you and attacks, you're unstealthed.

I use stealth for pounce. 3 second stun, then with the omen of clarity you still have full energy. You can successfully lay 2 or 3 shreds, bringing you up to 3-5 points, when you will lay out a ferocious bite. I'm not sure how it calculates out, but pounce dmg + the DoT + the three rips is probably more effective than taking hits unstealthed - if you're lucky, you can have them dead before they get time to attack. I don't know, I suppose it depends upon the player and the strategy with which you play.

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Old 05-17-2006, 02:33 PM
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Yeah felhunter stealth detection is insane.
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Old 05-20-2006, 11:09 AM
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Quote:
Originally Posted by TheTaisteOfInk
it mean druids should heal.. No offence but they should thats why you get invited to raids. you should be speced resto
That statement is biggest piece of shit you can hear when playing a druid. Raids don't need close minded people like that.

As far as build goes, I prefer by far 30/21, Nature's swiftness, Imp HT, Nature's Focus and all that good stuff makes your life way easier in BGs, can't count how many times I've shifted out to cast NS+HT on myself for a full HP bar. As far as damage goes, I can Out-DPS any decently geared rogue in any instances as well as pop out and heal myself instead of bandage. (When I say decently I mean a rogue with mostly blues and a few epics, that's until I get some more gear too.)

Until patch comes out, this is my spec. (A mix of PvE healing and PvP healing with some melee skills.)

That's my PvP healing build http://www.wowhead.com/talent/?MZVgMoZVE0oeqVo
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Old 05-20-2006, 09:42 PM
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Quote:
Originally Posted by Myth
That statement is biggest piece of shit you can hear when playing a druid. Raids don't need close minded people like that.

As far as build goes, I prefer by far 30/21, Nature's swiftness, Imp HT, Nature's Focus and all that good stuff makes your life way easier in BGs, can't count how many times I've shifted out to cast NS+HT on myself for a full HP bar. As far as damage goes, I can Out-DPS any decently geared rogue in any instances as well as pop out and heal myself instead of bandage. (When I say decently I mean a rogue with mostly blues and a few epics, that's until I get some more gear too.)

Until patch comes out, this is my spec. (A mix of PvE healing and PvP healing with some melee skills.)

That's my PvP healing build http://www.wowhead.com/talent/?MZVgMoZVE0oeqVo
so your telling me a full tier 2 rogue and a full tier 2 druid go for a damage contest the druid would win?

Im calling bs on this
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Old 05-21-2006, 10:49 AM
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Your an idiot. I see many druids beat rogues and they have pretty close gear.
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Old 05-22-2006, 03:07 PM
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Quote:
Originally Posted by TheTaisteOfInk
so your telling me a full tier 2 rogue and a full tier 2 druid go for a damage contest the druid would win?

Im calling bs on this
You know Sets aren't the best items in the game right?
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Old 05-24-2006, 01:47 PM
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Quote:
Originally Posted by TheTaisteOfInk
so your telling me a full tier 2 rogue and a full tier 2 druid go for a damage contest the druid would win?

Im calling bs on this

I'm calling BS on your BS. While a Rogue may out DPS a druid (and not by an ungodly ammount), they cannot heal themselves as Druids can. Now, if you're saying a damage contest, I pick the Druid to win. Longer life span = more hits = more damage. Druids are much more likely to self-suffice.

And as Myth said, sets are not the best items in the game.

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Old 06-01-2006, 08:45 PM
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My friend is 14/31/0.


He heals fine, but is in many ways a bigger asset to the guild then an extra healer. We put him with the rogue/warrior groups and he just sits in cat/bear form and heals the dps now and then. We calculated this will adds over 100,000 damage on longer boss fights. None of the rogues/warriors/mages can touch that kind of DPS.
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Old 06-02-2006, 06:26 AM
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that build is good if you think you can keep the person in front of you and never have to heal, once that changes though the spec sucks. you wont have much mana, or any talents to help you heal faster or better, so youre a sitting duck. spec 0/30/21 if you want to go feral, and you need furor in any feral spec too.
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